LP4060

Let’s Play #004
Goodman Games DCC54
Forges of the Mountain King (Level 1)

Session 2.

Lp004 pc line up 1.05 the 2nd team

Encounter #6 The Platform (1-8a)

Forges map
The Platform is in area 1-8A on the map (see below).
Map area 8

The adventurers extended rest is not without incident- on several occasions Ragnarr is roused and made to listen again at the secret door- dwarven voices, raised dwarven voices- arguing, the last one a screamed- “Well they didn’t just bloody disappear!”

It seems the goblins the adventurers slaughtered are being missed. Fortunately the secret entrance remains undiscovered.

Rest over Ragnarr leads the dwarven adventurers back through the secret door, creeping all the way. Surprisingly there’s no one guarding the place, the chamber has been left abandoned, as has the goblin war chief’s former quarters.

In reality the kindly DM wanted to give the players a chance to visit a few more places, I could have left a lone guard or two but that would just cut down my options later on.

The guys move out, and head west rather than east, away from Ygrut the Trapmaster’s chamber, Koda and Ragnarr creep forward, both roll high on their Stealth checks.

The pair scurry out in to a much larger room- a huge set of closed doors to the west, and a large open stair to the east- noises from up the stairs. The rest of the dwarves catch up and the scouts move ahead again- towards the noise, sounds of the goblin tongue, up the stairs.

Moments later, and after more good (20+) Stealth checks, Ragnarr and Koda are crouched below the level of the stairs looking up at a crude campsite inhabited by four goblins, all armed with javelins, one of the four is a thickset Hobgoblin.

The players recognise the area (OOC), they’re atop the platform from which they were peppered with javelins in their first attack on the lair.

This time however the tables are turned, the remainder of the dwarves creep up the stairs, as far as they can get without alerting the inhabitants to their presence, they take a moment to ready themselves, and then launch their attacks.

Bad Guys 575 XP Level 1 Encounter.
Goblin Javelintosser Level 2 Artillery x3
Hobgoblin Lieutenant Level 5 Soldier

Goblin javelintosser  art2  lp

Hobgoblin lieutenant  sol5  lp

Ragnarr’s dagger starts the rot (for the goblins) it slams in to the hobgoblin’s back, Koda follows up but his target somehow evades his chop, the other dwarves scream and rush in to the fray.

Koda is straight in to the thick of the action, his famous Five Storms is put to the test- alas only the hobgoblin suffers, and then only just enough to leave it bloodied.

Ragnarr and Koda are struck by javelins, two of the goblins retreat to the very edge of the balcony and begin screaming for reinforcements from below.

Tordek’s Steel Serpent Strike almost takes out the hobgoblin lieutenant while Fenchurch ensures that Koda will not fall, his Majestic Words buoy the monk.

The goblin’s screams and shouts echo below- deeper voices, certainly not goblins, whoever they are they’re on their way up the stairs.

Bad Guys 925 XP Level 4 Encounter.
Goblin Javelintosser Level 2 Artillery x3
Hobgoblin Lieutenant Level 5 Soldier
Orc Berserker Level 4 Brute x2

Orc berserker  b4  lp

Tordek grimaces as the hobgoblin spears him, the creature orders his compatriots to finish the dwarf fighter. Ragnarr gets his Second Wind then shuffles behind the hobgoblin- stabs the critter in the back and takes it down- the goblin’s leader is dead.

Koda smashes one of the goblin’s in the head, punches it in the gut- the fiend staggers back bloodied.

The adventurers will have to be quick, the orc berserkers from below and rushing up the stairs.

Ragnarr’s struck by a javelin, another of the goblins draws its short sword and stabs Koda.

Tordek and Grimm slice at the nearest enemy, another of the goblins is left bloodied. Fenchurch helps out with his Staggering Note, the goblin only just manages to prevent the bard’s power from hurling off the balcony.

And down below a pair of dwarf guards take notice of events above. they head on up to join in the fun.

Bad Guys 1225 XP Level 5 Encounter.
Goblin Javelintosser Level 2 Artillery x3
Hobgoblin Lieutenant Level 5 Soldier
Orc Berserker Level 4 Brute x2
Dwarf Guard Level 3 Soldier x2

Dwarf guard  sol3  lp

Ragnarr takes the first goblin down with a Torturous Strike, Koda accounts for the second with his Dancing Cobra attack.

The last of the goblins hurls another javelin at Tordek, the fighter is bloodied, and then screaming all the while heads down the stairs trying to hide behind the orcs.

Tordek and Grimm share a nod- the pair make their way to the top of the stairs just in time to great the first orc berserker, they cut and the orc dies- sent hurtling over the side. Tordek gets his Second Wind and grins.

The action moves to the stairs, the dwarven adventurers descending to meet their enemies rush- Grimm slashes the remaining orc with a Focussed Fury, Fenchurch’s Staggering Note leaves the brute bloodied.

Steel rings- the fracas is frantic.

The two dwarven guards arrive- charging at full speed, Koda is slashed, Tordek is cut. The monk is not happy, he moves again in to the midst of his enemies and unleashes his Five Storms once more.

Pathetic, for all his effort Koda’s attack is ineffective, only a glancing blow to the orc berserker. Koda loses his cool and tries again (Action Point) with his Spinning Leopard Strike (Daily)- ooof!

The last orc berserker is chopped and kicked clean off the stairs, the poor bastard falls just short of fifty feet and smashes in to the ground- dead. Both of the dwarf guards and kicked, slapped and punched.

That’s better.

The last goblin hurls another javelin, Tordek staggers- almost falls.

Tordek is on 4 hit points.

Grimm swears his Oath and goes after the nearest dwarf guard- two hits Focussed Fury (Action Point) and the squat humanoid is left bloodied and staggering.

Fenchurch screams out his Shout of Triump, alas the effect is minimal, only one of the dwarf guards is affected- and then only slightly. Ragnarr’s wounds heal over after the bard utters a few Majestic Words.

Grimm is sliced by a dwarf guard, Ragnarr manoeuvres around the enemy and stabs the squat bugger in the back- the dwarf falls.

The rogue is slashed and stabbed by a javelin for his efforts, the goblin edges a little further away from the action.

Grimm’s Focused Fury leaves the last dwarf guard bloodied, and trying desperately to retreat. Fenchurch gets in to the action- smashes the dwarf guard who is left spinning like a top, not long for this world.

The last enemy dwarf is down to 1 hit point.

Ragnarr spins a dagger out- the dwarf falls.

Koda is on his toes, and down the stairs in an instant- straight in to the goblin javelintosser’s face- he hits the fiend with his Dancing Cobra and accompanying Flurry of Blows., the creature staggers bloodied.

The goblin is the last enemy left standing- it runs.

Koda punches it, Ragnarr spins out a dagger, while Tordek chases after- screaming and threatening, and waving his battleaxe above his head- but the goblin is far too quick.

The dwarven fighter skids to a halt, grabs out a throwing axe and… hurls it.

The blade thumps in to the retreating goblin’s back, it flops forward and surfs its way in to a crumpled heap at the bottom of the stairs.

Dead!

1225 XP Level 5 Encounter.
Goblin Javelintosser Level 2 Artillery x3
Hobgoblin Lieutenant Level 5 Soldier
Orc Berserker Level 4 Brute x2
Dwarf Guard Level 3 Soldier x2

The area is thoroughly searched, as are the chamber’s former inhabitants, there’s little to find, some coins and a few other valuables.

The two dwarfs are given examined, like Ygrut the Trapmaster, they bare signs of some sort of ravaging disease; they are likewise sallow of skin, subject to minor malformations- one has only four fingers on one hand, the other has one ear massively larger than the other.

The dwarves are creepy.

Ragnarr continues his search meanwhile, he finds a secret compartment, a cache hidden behind a loose brick, the dwarven rogue however fails to disarm the trap and is briefly poisoned- again the pickings are slim.

The adventurers take a short rest and then take a nose around- they soon realise that the vast portals to the north stuck solid- Ragnarr that some massively heavy object prevents the doors from opening.

Which is a shame as this is the direction they need to travel to rescue their friends, as directed by the goblin war chief earlier.

Comment: And the player’s anger after the loss of the first adventuring party is somewhat assuaged, those that perpetrated the foul deed are now all very dead.

And with that the second session comes to an end, again some lovely combat encounters that had the players whooping for joy, and other emotions, in places.

Part 12 Encounter #7
Or, LP#4 Main Page

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LP4060

Let's Play D&D 4th Edition... goonalan